Malardorian Milestones
High Definition 2 (HD2)
High Definition 2 is the project name for the new 3D models released by Malard. These models are released using a new technique known as Spline modeling allowing model to be produced accurately and VERY economically. Compared to the HD project (evolutions 1 2 and 3) HD2 has many optimisations in technique thus reducing polygon usage, vertex distribution, better texture maps and the introduction of free shadows maps. Many Content Creators have favoured the more recent HD2 models than of the HD models due to these facts.
Comparing HD2 with HD
Queen of Automata (HD2)

Model Face Count: 5940
Model Features: Straps, Folds, Logical Creases and Realistic Traditional clothing features (collars, cuffs)
Gloria HD (evolution 3 HD)
Model Face Count: ~30k
Model Issues: Over use of creases and folds which were entirely controled by natural physics. Face count is too high for ideal usability. Lack of dynamics: couldnt use the model for other dress designs easily. RTPD (Random Triangular Point Distribution): Ideal for modeling object wise but not ideal for iterative modeling( adding features, creating dynamics due to Face count).
High Definition and the legacy
HD models paved the way for non skin tight models on imvu. Malard endevoured to release the potential of other developers on imvu by expressing the ability of freedom by pushing the limits of imagination. He saw that skin tight models were flat, lifeless, physically ilogical (items that were textured for example didnt look the same as if they were visioned in real life) and had the same general features. During the first stages of HD technique many skin tight models were released (mostly duplicates proclaiming they are better than the rest which infact where exactly the same). This forced malard to push the models for release sooner. After various models were released malard not only started to notice many derivations of models, but the change in models released on imvu. There were two main changes in models released. the first change he noticed was the derivable model texture. In HD models the derivable models default texture was the world space normal map for the model itself. these maps helped the developer see the contours of the model while creating their derivative textures. Many model released by other developers started to have normal maps featured with the derivables. Malard also noticed the change in model definition. New models started to break the skin tight mould and had features such as collars, belts, rings, etc. The impact of HD changed developer views for good. Malard still continues to enure skin tight model numbers are reduced and allways encourages developers to express their creativity by using malardorian or true 3d models. His ongoing endevour is to release more durable models and push imvu to increase its texture resolution on render time.
"Skin tights are of the past, in my world, they are ugly, useless and proves the developer is lazy. Detailed models on the other hand show appreciation of what one's imagination endevours to achieve."
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